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Patrick Prosic
2D/3D generalist
cinematic art & animation | environmental design | asset creation & enhancements | general design & appearance | game design | technical advisor | typography/layout










modeling
rigging
painting
weighting
unwrapping
texturing
animating
lighting
staging
grading
shading
baking
framing
rendering
pixeling
directing
cleaning
revising
polishing
composing
arranging
engineering
planning
structuring
learning
trying
testing
3ds max
Unity3D
D5-Render
Twinmotion
Cascadeur
Substance
Blender
Plasticity
Embergen
Mari
Spine
PS
Premiere
InDesign
Illustrator
PromotionNG
Studio One
VSTs
some of the past




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