Patrick Prosic
graphic artist pprosic
2D/3D generalist
visualizations & animations | interactive applications | pitch deck material | print media | typography & layout
DEATHMATCH: GAMEPLAY & RULES DESCRIPTION
HOW-2-GOAL MECH:
-
Destroy all opponents
-
with spawned items > collect & stack
-
default gun
-
fist
-
​
HOW-2-GOAL PILOT:
-
Destroy all opponents with handgun
-
Search for safety: Elevator or Teleporter
-
Call new Mech reaching a specific elevator
​
OVERVIEW:
​
-
There are three mech types: Heavy, Medium, Light. Each differs in: speed, health, power and stacking capacity
-
PILOT ZONES: Elevators, hiding walls and teleporters for pilots are on fix places on the map.
-
There are elevators for mechs too, just bigger. Pilot & Mech elevators are always on the same platforms, just distant to each other.
-
80% of the map is MECH ZONE.
-
Items get constantly spawned, to always provide weaponry/defense > period of invterval = open
​
LEVEL ELEMENTS for PILOT:
-
Elevator: Simply brings the pilot up or down to the next platform
-
Teleporter: Teleports the pilot to a distant place
-
New-Mech-Porter: Pilot teleports away > comes back as mech to new random spawn point
​
LEVEL ELEMENTS for MECHS:
-
Elevator: Accessible elevator for mechs, but bigger
​
RULES:
​
-
Players spawn as mechs at the beginning of the game
-
Mechs have a hand gun and meele attack by default
-
Mech can't enter in certain blocks/areas > PILOT ZONES: defined by collision box as blocker: Aera or Elevator
-
No time counter during the play time
-
Game ends when pilot is dead
-
No "Call-A-Mech " restrictions. Call endless, aslong your pilot survives
-
Only mechs can collect items
-
Pilots can not collect any items, only call mechs or fight with hand gun
-
Items (offensive or defensive) are spawned around the map
-
Control points: Terminals that call a mech
DEATH RULES: Same for PILOT as the MECH:​
-
When hit by punch
-
When hit by gun or weapon item
-
When exiting too late before mech explodes
​
ITEM STACKING (only Mech):
-
Mechs can stack up to maximum 3 items (offense or defense) dependent on their class: Heavy, Medium or Light
-
The firing order goes by the collection order!
-
When empty the regular gun-shot & punch is the only offensive the Mech has.
​
SPAWN SYSTEM & POINTS:
-
4x starting spawn points for max 4 players: manually defined
-
1 of the 8 new-mech-starting spawn points when new player mech arrives: the most distant to all players must be queried!
-
6x item spawn in total: randomly by a selection of minimum 20x places
​
HEALTH: MECHS
-
Depends on the chosen mech class!​​
MECH: CLASSES
​​
Heavy
-
3 ITEM SLOTS
-
SLOW MOVEMENT: grounded & in air
-
STRONG but SLOWER PUNCH
-
MORE HEALTH
Medium
​
-
2 ITEM SLOTS
-
REGULAR MOVEMENT: grounded & in air
-
MEDIUM but FASTER PUNCH
-
MEDIUM HEALTH
Light
-
1 ITEM SLOTS
-
FAST MOVEMENT: grounded & in air
-
LIGHT but FAST PUNCH
-
LESS HEALTH