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DEATHMATCH: GAMEPLAY & RULES DESCRIPTION
 

HOW-2-GOAL MECH:

  • Destroy all opponents

    • with spawned items > collect & stack

    • default gun

    • fist

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HOW-2-GOAL PILOT:

  • Destroy all opponents with handgun

  • Search for safety: Elevator or Teleporter

  • Call new Mech reaching a specific elevator

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OVERVIEW:
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  • There are three mech types: Heavy, Medium, LightEach differs in: speed, health, power and stacking capacity 

  • PILOT ZONES: Elevators, hiding walls and teleporters for pilots are on fix places on the map.

  • There are elevators for mechs too, just bigger. Pilot & Mech elevators are always on the same platforms, just distant to each other.

  • 80% of the map is MECH ZONE.

  • Items get constantly spawned, to always provide weaponry/defense > period of invterval = open

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LEVEL ELEMENTS for PILOT:
 
  • Elevator: Simply brings the pilot up or down to the next platform

  • Teleporter: Teleports the pilot to a distant place

  • New-Mech-Porter: Pilot teleports away > comes back as mech to new random spawn point 

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LEVEL ELEMENTS for MECHS:

  • Elevator: Accessible elevator for mechs, but bigger

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RULES:
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  • Players spawn as mechs at the beginning of the game

  • Mechs have a hand gun and meele attack by default

  • Mech can't enter in certain blocks/areas > PILOT ZONES: defined by collision box as blocker: Aera or Elevator

  • No time counter during the play time

  • Game ends when pilot is dead

  • No "Call-A-Mech " restrictions. Call endless, aslong your pilot survives

  • Only mechs can collect items

  • Pilots can not collect any items, only call mechs or fight with hand gun

  • Items (offensive or defensive) are spawned around the map

  • Control points: Terminals that call a mech

 

DEATH RULES: Same for PILOT as the MECH:​

  • When hit by punch

  • When hit by gun or weapon item

  • When exiting too late before mech explodes

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ITEM STACKING (only Mech):

  • Mechs can stack up to maximum 3 items (offense or defense) dependent on their class: Heavy, Medium or Light

  • The firing order goes by the collection order!

  • When empty the regular gun-shot & punch is the only offensive the Mech has.

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SPAWN SYSTEM & POINTS:

  • 4x starting spawn points for max 4 players: manually defined

  • 1 of the 8 new-mech-starting spawn points when new player mech arrives: the most distant to all players must be queried!

  • 6x item spawn in total: randomly by a selection of minimum 20x places

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HEALTH: MECHS

  • Depends on the chosen mech class!​​

MECH: CLASSES

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Heavy

 

  • 3 ITEM SLOTS

  • SLOW MOVEMENT: grounded & in air

  • STRONG but SLOWER PUNCH

  • MORE HEALTH

Medium

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  • 2 ITEM SLOTS

  • REGULAR MOVEMENT: grounded & in air

  • MEDIUM but FASTER PUNCH

  • MEDIUM HEALTH

Light

 

  • 1 ITEM SLOTS

  • FAST MOVEMENT: grounded & in air

  • LIGHT but FAST PUNCH

  • LESS HEALTH

©2020-2024 by Patrick Prosic

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